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Unit 3 Computer Using language Part 2 Andy---The Android 弥勒一中林思奇Thank you for reading!1 课堂教学设计说明弥勒一中林思奇教学对象:高一教学材料:新课标人教版第二册第三单元using language (readin

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Using LanguageⅠ优质课教案设计

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Using LanguageⅠ优质课教案设计

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关键词:Using LanguageⅠ优质课教案设计

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Unit 3 Computer Using language

Part 2

Andy---The Android

弥勒一中

林思奇

Thank you for reading!

1

课堂教学设计说明

弥勒一中

林思奇

教学对象:高一

教学材料:新课标人教版第二册第三单元using language (reading, speaking and writing)

教学目标:主要通过分析文章让学生从文章的结构,让学生运用本单元语言知识和信息知识进行说、读、写的综合技能训练。

1. 使学生了解计算机在当今社会的广泛应用;

2. 鼓励学生用英语表达自己的观点并进行简单的理由阐释和作出决定;

3. 教会学生公平竞争的内涵;

4. 在阅读和解决问题中培养学生的合作意识和合作学习的习惯;

5. 教会学生进行人物的模仿描写,同时培养学生的创造能力和想象能力;

6. 培养学生在阅读中查找关键信息的阅读技巧。

教学重难点:在有限的时间里调动学生写作的兴趣和动力,学以致用,以读促写。

教学设计:

Using language的reading, speaking and writing部分要求学生能够学有所用,以读促写。本课的阅读材料采用拟人的手法,以第一人称的形式机器人谈到自己在足球比赛中担任前锋,如何实现和队友之间的传球,从而达到进球的经历。教师应基于课文的读说部分,激发学生的学习兴趣,为学生的想象力发挥以及听说读写四个方面的能力进行的训练和提升提供一个广阔的平台。本堂课紧跟教学大纲,通过以读促写的方式,从不同的角度和活动中帮助学生构建语言知识、完善信息知识,让学生在和谐生动的课堂氛围里愉快学习。同时,课堂以“设计机器人的原则”这一活动对主题进行了升华,不仅提升了学生的学科素养,而且达到了立德树人的教育目标。

课堂设计:

听、说、读、写四项语言技能是互相作用,相互相成的。在设计本课时,我利用教材和电脑多媒体为主要教学资源,尝试过程性写作教学模式,加强对写前阶段(议题构思)、写作阶段(撰写初稿)和写后阶段(修改初稿—定稿—展示评价)的指导使学生了解过程性写作的基本步骤。整节课始终以学生发展为本,创设有效教学情境,通过开展课堂探究﹑合作学习来培养学生综合运用语言的能力,培养他们的创新思维和写作能力。

2

A Lesson Plan for

Book2 Unit3 Computers Using language Andy-The Android 弥勒一中

林思奇

Student Level: Senior 1 Teaching time: 40 minutes Teaching material:

Book2 Unit3 Using language Andy-The Android Teaching aims: 1. Let students know more about androids. 2. Development students reading skills by extensive reading and enable them to learn how to use different reading skills to read different material. 3. Make students love to master advanced information and develop students’ sense of group cooperation and team work. Teaching difficult and important points: 1. Enable students to learn to use reading strategies such as skimming, scanning. 2. Get students to learn how to give opinions, reason and make a decision.

Teaching Approach: 1. Communicative teaching method 2. Audio-visual teaching method 3. Task-based learning (Activity-based teaching: class work; individual work; group work) Teaching method: 1. Task-based teaching and learning 2. Cooperative learning 3. Discussion Teaching aid: PPT, blackboard

Teaching procedure:

3

I. Lead in 1. Greet the class with self introduction. Students are required to prepare themselves well enough to share and learn from each other in class.

2. Play a football game with students. 3. Lead in the topic of this class naturally. II. Presentation in class Step1. Pre-reading Listen to Andy’s voice message Step2. Reading Part 1 (2 mins) 1. Read the first paragraph for 2 minutes, then fill in the ID card of Andy. Guess what Andy looks like. Name: __________________________ Appearance:______________________ Size:____________________________ Character:________________________ Ability:__________________________ Job:_____________________________ 2. Show three pictures on the screen and let students choose the right picture of Andy.

Step3. Reading Part 2 (3 mins)

Read paragraph 2 and answer the questions. Q1: What prize did they win in USA? Why? A1: They won the second prize. (Original Text: Personally, I think the team won first place cheated. They had developed a new type of program just before the competition.) Q2: What will the coach do next? A2: …

(Original Text: So we need to encourage our programmer to improve our intelligence too. We are determined to create an even better system.) Step4. Speaking

4

Let students talk about “A developed android can do…”

1.

Talk with me 2.

do cleaning 3.

do shopping 4.

…

Step5. Group Work Turn imagination into reality. Name: What’s its name? Appearance: What does it look like? Ability: What can it do? Character: What character does it have? Gender: Do you want it to be a boy or a girl? Cost: How much will it cost? Step6. Writing 1.

Design and draw a robot in groups.

2.

Give a writing example to the students, so they will be able to describe their own robot. 3.

Hold a robot promotion, let students show their robots to the class. Step7. Moral education

Show students the rules a designer should obey: 1.

Live for love, live as person. 2.

Obey the orders. 3.

Protect life. III. Homework Use the passage pattern we’ve learned today to introduce your favorite toy and hand in your passage.

5

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来自:学校:弥勒市第一中学

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